Part 8: Environment and Usability

After completing a majority of the player code and models, I decided to try my hand at creating a realistic environment, rather than just the simple neon design that I was already using. I started off by creating simple models for the cityscape that the game would take place on, such as rooftops and otherContinue reading “Part 8: Environment and Usability”

Part 5: Destructible Objects

I decided to dedicate this week into looking into how items in the environment could be made destructible and/or interactive. So I started researching how I could make this effect through blender and import it into Unity for use inside of the game. Through research on the Blender forums, as well as YouTube, I learntContinue reading “Part 5: Destructible Objects”

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