When starting on the game, not everything went to plan, which forced us to be creative in how we planned and overcame the problems that came in our line of sight. The first problem that came when we began is that 3 of our team members never showed up for class, and also never communicated across Discord or Email, which forced a lot more work onto the remaining three team members that were still here.
Once this happened, my remaining two team members never contributed to the project, other than some words and ideas across the classroom, but never anything physically contributed to the project, which forced me to take on all of the work myself.

This caused me to have to rush a lot of work that I did, but also be creative, as I had to come up with fast workarounds to problems that arose in the code, as I was on the heaviest time crunch I could have possibly been on. This helped in some aspects but also lowered the overall projects quality when in comparison to projects that had fully active team members.
This was the main problem that arose, as there was no communication as the team did not do anything, and a quarter never came to class, not even for the second day of the project when the teams were picked