EverChase Game Development Blog

EverChase

Part 10: Problems and Solutions

When starting on the game, not everything went to plan, which forced us to be creative in how we planned and overcame the problems that came in our line of sight. The first problem that came when we began is that 3 of our team members never showed up for class, and also never communicated…

Part 8: Environment and Usability

After completing a majority of the player code and models, I decided to try my hand at creating a realistic environment, rather than just the simple neon design that I was already using. I started off by creating simple models for the cityscape that the game would take place on, such as rooftops and other…

Part 7: Player Animations

The player, when doing any of the movement that he has been coded to do, also has miniature animations that alter the angle of the camera, to make the movement feel more real, rather than just being attached to the wall, it makes them look as if they are diagonally running against the wall. This…

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