Sadly, all of my project members failed to do anything, with the exception of Filip who made a standalone UI. I had to create all of the game as well as try blog all of my creations, while also completing my other modules work, which meant that I could not add everything that I was hoping for.
If I had extra time to polish the game, I would have added different movement abilities that I was hoping to have completed, such as a grappling gun, as well as actually enemy AI that would have followed you and attacked you. Sadly all that I managed to complete with the enemies was their models and their own health, which allows them to be killed.
I would have also finished work on a multiplayer mode, that I was testing out with Unitys multiplayer scripts, but sadly I was unable to synchronise all positions of each character and their abilities across each client, which halted progress, so I moved on to more important things for the game.

There would have also been a lot of other possible additions that I would have gotten completed as well, such as an active end goal to the level, so that there was something for the player to strive towards, to actively be able to complete levels.
Another idea that was brainstormed at the very beginning of planning, was to have a form of skill tree, for customizable skills for different skill combinations that we had been planning, as at the time of planning, we had divided all of the work along us all, which would have potentially given us time to do it.